Posted: Fri Aug 04, 2006 7:12 pm
Ahh, I see the deletes [] are in there, I even did it wrong. hah!
But, I've come across this,
It's because of the sky dome scene node, but the editor gives me no more information other than that and the stack - maybe someone else can figure it out?
maybe using new on the indices and vertices is bad idea?? I don't know, but its only when I use the sky dome scene node.
But, I've come across this,
Code: Select all
Heap corruption detected at 097A4380
HEAP[Game.exe]: HEAP: Free Heap block 97a4378 modified at 97a4388 after it was freed
Unhandled exception at 0x7c901230 in Game.exe: User breakpoint.
Code: Select all
> ntdll.dll!7c901230()
ntdll.dll!7c96c943()
ntdll.dll!7c949eb9()