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Posted: Sun Oct 22, 2006 4:18 pm
by kneri
I dont know if the textures are bound to a 3ds format. I dont work with 3ds formats.
But maybe your textures are in the wrong folder?

Posted: Sun Oct 22, 2006 4:25 pm
by Lideln
I don't know either if the texture is saved in the 3ds file, but since the .3ds weights 150ko and the texture file 450ko, I guess the texture is not stored in the .3ds.
But, knowing this, if I put the texture in the same directory as the .3ds file, it should find it, or at least, it should complain : "unable to fin map1.tga" (note that I also tried with bmp in case it was a tga loader issue).

But it just tells me :
"Found no matching material for Group in 3ds file."

I'm still searching the forums for an example of how to correctly load a 3ds file, but nothing atm.

Since the .x exporters in blender are not loaded correctly in irrlicht, I have to stick to the .3ds format.

Anyway, *danke sehr* for your help !

Lideln

Posted: Mon Oct 23, 2006 10:50 am
by niezdrowywglowe
Luke, it will be nice :) I'm trying to export from blender do .x for a week :/
It's really hard to do without Windows, and mesh viewer from DirectX SDK :/

Posted: Mon Oct 23, 2006 12:55 pm
by Lideln
niezdrowywglowe, indeed, a correct .x exporter in blender would be appreciable.
Mmmmh, it seems to me that Acefelis (or someone else) talked about an .x exporter for blender, made specially for irrlicht, has been made, but it should work only on older versions like 2.34 (search the forum, I don't remember the link sorry).

For .3ds, I asked in a french community of blender, and a blender guru told me that blender do not export .3ds exactly like 3DSMax does, so I guess one has to modify the irrlicht .3ds loader to accept blender-exported .3ds files.

If I have the time I'll have a look at that, but I do not promise anything :)

See you,

Lideln

Posted: Mon Oct 23, 2006 12:57 pm
by Lideln
Ooops I forgot :

For blender, the better export I found atm is in Wavefront .obj !
It accepts UVmapping, so its very nice, but the only issue is that meshes are rotated 90° on the X axis... Weird !

So if you need to export your blender meshes... Try the wavefront .obj ;)
(of course supported by Irrlicht, otherwise I would not speak about that ^^)