Phunk wrote:hmm, just compiled the irrlicht source with
if (StencilBuffer &&
(!(Caps.StencilCaps & D3DSTENCILCAPS_DECR) ||
!(Caps.StencilCaps & D3DSTENCILCAPS_INCR) ||
!(Caps.StencilCaps & D3DSTENCILCAPS_KEEP)))
{
os::Printer::log("!Device not able to use stencil buffer, disabling stencil buffer.", ELL_WARNING);
//StencilBuffer = false;
}
(just commented out StencilBuffer = false;)
Well, I tried to recompile the source, too...
It doesn't work, because I don't have any DX-SDK installed...
Maybe you can mail me your recompiled irrlicht.dll (the .lib file too, if I do need it) ???
thats ok, but my version compiled as a release is 1MB!, dunnow why, but keep in mind that it is kinda big for mail, so if you confirm that you want it, I'll send it
Greets, Robin
(PS: it also has some alpha functions for cubemapping im working on, but then I would have to include the include files, do you want them also?)