main task for irrlicht dev (niko)

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Guest

Post by Guest »

GFXstyLER: i have to fully agree with you, ONE format, that would be so damn cool!!


One question for Niko and for all: why not to have ONE file format for all (meshes,animated meshes,scenes,etc.) called *.irr with content like this:

Code: Select all

<irrlicht version="1.0">
 <scene::ISceneManager>
    <irr::scene::ICameraSceneNodeFPS materialtexture="texture.bmp" materialflag="video::EMF_LIGHTING"/>
    <irr::scene::IAnimatedMeshSceneNode file="quake2model.md2">
        <!--HERE YOU CAN USE CDATA-->
    </irr::scene::IAnimatedMeshSceneNode>
 </scene::ISceneManager>
</irrlicht>
Instead of file attribute for IAnimatedMeshSceneNode you can use <![CDATA[]]> to store data in binary format. Then, you can use SERIALIZATION to read/save data.

What do you think?
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

check out Murphy's Irrlicht Mesh Format in the project announcements forum
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
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