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Posted: Tue Feb 20, 2007 6:20 am
by Baiame
Can you post a detailed description of the game?

Posted: Sun Feb 25, 2007 7:13 pm
by monkeycracks
Baiame wrote:Can you post a detailed description of the game?
Well I haven't posted one up yet but we do have one.

The reason I haven't is because I'll get flamed saying 'you'll never be able to do that yet'. When we get further in development and such I'll post it.

Posted: Fri Mar 02, 2007 5:04 am
by monkeycracks
Baiame wrote:Can you post a detailed description of the game?
I posted a vague description in the main post now.

Also, a few new updates.

We've got collision detection working a bit better, we may just decide to go with a physics engine though.

We've got networking and a better framework for handling everything now. Hopefully that turns out good.

Going to do our first major client-test soon, I'll report back with results from that.

Lots of modeling been going on, hopefully I'll have some new screenshots up soon.

Posted: Fri Mar 02, 2007 5:12 am
by monkeycracks
And also:
World Map updated, thanks Pete.

Posted: Fri Mar 02, 2007 5:32 am
by Baiame
Cool. I just thought it was odd to post progress reports on an essentially unrevealed game. Anyway, it's good to see that you're going for wars between factions, rather than the totally prescribed BS seen in most MMORPGs.

Posted: Sat Mar 03, 2007 4:15 pm
by monkeycracks
I've had notes that this sounds too much like WoW.

1. I despise WoW.
2. I've had this idea since before WoW, just haven't worked on it.

Posted: Sat Mar 03, 2007 9:34 pm
by Baiame
monkeycracks wrote: 1. I despise WoW.
2. I've had this idea since before WoW, just haven't worked on it.
Haha, that's good to know. I also despise WoW, and pretty much every generic, level-grind MMO, so if someone is intent on making something fresh, there's a much better chance I'll like it.

Posted: Sat Mar 03, 2007 9:55 pm
by monkeycracks
This won't be so level-based as skill-train-based.

I've got a few people working on a balanced system.

Posted: Sun Mar 04, 2007 7:56 am
by monkeycracks
Chat needs autoscroll.[FIXED]
Need to fix the send-twice bug with the button[FIXED]
Make it so you can't send blank messages.[FIXED]
From our dev forums.
Yay :D

Posted: Sun Mar 04, 2007 6:48 pm
by zeno60
How many people do you have working on this with you now?

Posted: Sun Mar 04, 2007 7:31 pm
by monkeycracks
<10
I've got about 3-4 on the actual team and a handful of contributors.

Posted: Wed Mar 07, 2007 12:07 am
by monkeycracks
Got a few new team members, they're doing great :D

Also, we're planning to release a 'demo' when the first territory and adequate features are finished.

Should be within the next few months to year.

Posted: Sat Mar 10, 2007 11:14 pm
by monkeycracks
We need more 3d artists, if you know of a good site or know some people who'd like to join a project, please point them our way.

No major updates yet, a few bugfixes though.
AI being worked on a bit.

Posted: Sun Mar 11, 2007 1:13 am
by lostclimategames
anything special you need, sometimes im bored, and i want to model, i never know what to model.

Posted: Mon Mar 12, 2007 12:29 am
by monkeycracks
Update, we now have sound via Irrklang and the chat and login system are now pretty much bug-free, haven't encountered anything ugly yet...