Multiple textures on one model.

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Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

IrrSpintz-0.14.2 does it.

Source is available at link in my sig.
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monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
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Post by monkeycracks »

I can never seem to get Sprintz to compile with DevCpp.

Also, does it have all the features Irr1.1 does?
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

More info...

Code: Select all

s32 len = _vscprintf( format, args );
Line 45 on os.cpp
_vscprintf(format, args) undefnied

(compiles fine as printf)

Code: Select all

  [Linker error] undefined reference to `irr::video::COpenGLTexture3D::COpenGLTexture3D(int, irr::video::IImage*, bool, irr::video::COpenGLDriver*)' 

  [Linker error] undefined reference to `irr::video::COpenGLTexture3D::COpenGLTexture3D(int, int, int, float, float, float, irr::video::E_NOISE_GENERATION, irr::video::COpenGLDriver*)' 

  [Linker error] undefined reference to `irr::video::COpenGLTextureCUBE::COpenGLTextureCUBE(int, int)' 

  [Linker error] undefined reference to `irr::scene::CGrassPatchSceneNode::CGrassPatchSceneNode(bool, irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, irr::core::vector3d<int>, char*, irr::video::IImage*, irr::video::IImage*, irr::video::IImage*, irr::scene::ISceneNode*)' 

  [Linker error] undefined reference to `irr::scene::CTiledTerrainSceneNodeManager::CTiledTerrainSceneNodeManager(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, int, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)' 

  [Linker error] undefined reference to `irr::scene::CRTSTerrainSceneNode::CRTSTerrainSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)' 

  [Linker error] undefined reference to `irr::scene::CRTSTerrainSceneNode::CRTSTerrainSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)' 

I tried including the Irrlicht lib but that didn't help anything.
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