IrrSpintz-0.14.2 does it.
Source is available at link in my sig.
Multiple textures on one model.
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
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More info...
Line 45 on os.cpp
_vscprintf(format, args) undefnied
(compiles fine as printf)
I tried including the Irrlicht lib but that didn't help anything.
Code: Select all
s32 len = _vscprintf( format, args );_vscprintf(format, args) undefnied
(compiles fine as printf)
Code: Select all
[Linker error] undefined reference to `irr::video::COpenGLTexture3D::COpenGLTexture3D(int, irr::video::IImage*, bool, irr::video::COpenGLDriver*)'
[Linker error] undefined reference to `irr::video::COpenGLTexture3D::COpenGLTexture3D(int, int, int, float, float, float, irr::video::E_NOISE_GENERATION, irr::video::COpenGLDriver*)'
[Linker error] undefined reference to `irr::video::COpenGLTextureCUBE::COpenGLTextureCUBE(int, int)'
[Linker error] undefined reference to `irr::scene::CGrassPatchSceneNode::CGrassPatchSceneNode(bool, irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, irr::core::vector3d<int>, char*, irr::video::IImage*, irr::video::IImage*, irr::video::IImage*, irr::scene::ISceneNode*)'
[Linker error] undefined reference to `irr::scene::CTiledTerrainSceneNodeManager::CTiledTerrainSceneNodeManager(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, int, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)'
[Linker error] undefined reference to `irr::scene::CRTSTerrainSceneNode::CRTSTerrainSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)'
[Linker error] undefined reference to `irr::scene::CRTSTerrainSceneNode::CRTSTerrainSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, int, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&, irr::core::vector3d<float> const&)' I tried including the Irrlicht lib but that didn't help anything.
