4.1 problems
-
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
-
- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
- Contact:
Welcome to the world of Microsoft. No, I don't blame them - I love working with Visual Studio. I just couldn't resist to post[dx/x]=HUNT3R wrote:If this happens again the next time I upgrade to a new Irrlicht version I'm gonna set everything in VC++ and then restart the computer. I've got a feeling that will help for some strange reason...
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
Sorry for the new bug with the skybox. Forgot to change a line in the drawing method of the box. For those who want to patch their engine, just change the line with the transformation matrix in CSkyBoxSceneNode.cpp in CSkyBoxSceneNode::render() to
Code: Select all
core::matrix4 mat;
mat.setTranslation(camera->getAbsolutePosition());
-
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
At first I took the event receiver out of the create device call and just made a separate call to:niko wrote:Just ignore this method, you do not need to use it if you don't want to. You should be able to set the event receiver just like in old times.
BTW: what compiling errors?
device->setEventReceiver(inputReceiver);
And I got all kinds of crazy compiler errors. When I got rid of it and put it back in the create device function call it worked fine again. Was I using it wrong?