3DS Race track model

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trooper
Posts: 85
Joined: Fri Nov 03, 2006 7:34 pm
Location: Maryland, USA
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Post by trooper »

Hey guys,

I have just uploaded a zip file of the track and textures.

http://www.thetrooper.co.uk/mygame/daytona.zip

It includes, the 3DS & Max files, and MilkShape & Blitz3D

Enjoy..

@ Sio2, yeah the screen shot is the Blitz3D model
You scratch my back, I'll scratch yours.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Good stuff.

BTW This is the readme file from the original download. Credit to this guy; all I did was convert it. :wink:
A non-scale representation of the Daytona International Speedway racetrack in Florida
an original mesh and textures created by me for the pc game Re-Volt

Model format: .max (3dmax v3.1)

Poly count:

Maps: (10) /3dmax/maps/nhood1(a-j).bmp (256x256 pixel, all original textures)

Author: Bruce (SuPeRTaRD) Hall ~ brgpug@ev1.net

Credits: Ambulance vehicle original mesh and its texture to; John Beams (a.k.a. LaserBeams)
Chevy Nova vehicle original mesh to; CADster, and its texture to; The Me and Me

Copyright info: Public Domain
(If used commercially would appreciate credits where due)
*All trademarks on texturemaps copyright to thier respective owners!*
trooper
Posts: 85
Joined: Fri Nov 03, 2006 7:34 pm
Location: Maryland, USA
Contact:

Post by trooper »

Good Call.

Soz just copied textures and your new files, to zip up.

Full credit on this level
Author: Bruce (SuPeRTaRD) Hall ~ brgpug@ev1.net
Note:
All models, levels, or textures shown, were all freely available for download
You scratch my back, I'll scratch yours.
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