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Posted: Fri Dec 29, 2006 2:50 pm
by pin3
yeah, send the files.
Shoe, I had some debug errors displayed and I thought the posts didn't made it. Sorry for spamming.
Posted: Fri Dec 29, 2006 2:58 pm
by Luke
Posted: Fri Dec 29, 2006 3:11 pm
by pin3
Ok I'll take a look and let you know how it went.
Posted: Fri Dec 29, 2006 4:39 pm
by hybrid
pin3 wrote:How do you open a patch file? =]
Check my webpgae, there's a link named <<What's a patch>>
Posted: Fri Dec 29, 2006 5:14 pm
by pin3
It worked well. I didn't compile Irrlicht in ages so I had some trouble compiling (i.e DirectX8 SDK which I didn't had, etc)
Anyways here's the model with normalized weights inside MeshViewer:
http://proimpact2.googlepages.com/Norma ... eights.jpg
Thumbs up to Luke.
[EDIT] I've got the 'normalize' function working in the 'official' 1.2 version. Let me know if someone needs help with that.
hybrid wrote:pin3 wrote:How do you open a patch file? =]
Check my webpgae, there's a link named <<What's a patch>>
thx ,I'll take a look
Calin
Posted: Fri Dec 29, 2006 6:46 pm
by monkeycracks
Any reccomended .b3d exporters for 3dsmax? ( I use 8, but probably won't matter)
Posted: Fri Dec 29, 2006 9:32 pm
by pin3
http://www.onigirl.com/pipeline/index.html
this is what I'm using, not sure it works with Max version 8 though
Posted: Sat Dec 30, 2006 5:32 am
by monkeycracks
No luck, and I've searched around the internet for one with no luck.