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Posted: Fri Dec 22, 2006 10:31 pm
by zeno60
omar shaaban wrote::P ya ya so either to copyright my characters and that means $$$ or to let people use them :cry: or to make my own format.
"Why would anyone want to take your models anyway?" mm they are not very good :lol:
@zeno16:"I think the best way to protect your models is to never release them"
how!!? make all the models square :shock:
@hybird:blah blah bola
really is there a live capture i will check it now!! to get all the 3d models i need heee :twisted:
@Saturn :"I just wouldn't bother. Even for all the commercial there are tools to convert/create models in their format. So what?
Copyright law protects you already from using them commercially and if people want to play with them, what's the harm."
yes if people want to play with them or edit them no problem ,the problem is they may use them in their projects !
Ask a stupid question, get a stupid answer right?

Posted: Fri Dec 22, 2006 10:34 pm
by Saturn
You don't have to register copyright. You just have to claim it and it's yours for your own original work in US.

In some countries, like Germany, you don't even have to claim it. It is yours automatically whether you want or not.

Posted: Fri Dec 22, 2006 10:47 pm
by omar shaaban
:? mmm ok so what if one use them!!
i go and tell the police 8)

Posted: Fri Dec 22, 2006 11:50 pm
by hybrid
So since there are hundreds of free meshes out there, what makes you think anyone would really think about using yours? You don't seem to know about copyright, how long will it take to learn about 3d modelling :lol:

Posted: Sat Dec 23, 2006 1:07 pm
by omar shaaban
:evil: well i have learned 3d modeling and animating and texturing :!:

Posted: Sat Dec 23, 2006 1:35 pm
by CuteAlien
omar shaaban wrote::? mmm ok so what if one use them!!
i go and tell the police 8)
You're in the same position as the game companies and you have the same ways to handle such a case.
1. ignore it.
2. ask the person to stop using it (that's enough in most cases)
3. get an advocate and ask him to stop that person

Posted: Sat Dec 23, 2006 4:34 pm
by varnie
and why don't you want to crypt/decrypt your models as i adviced above? what's wrong with this approach?

Posted: Sun Dec 24, 2006 9:52 am
by 3ddev
Ok, I searched the web and found a tool that does the job. It includes all your dlls and data files(models in this case) into your main executable. The only downside of this program is that it is shareware. :( However, if you are going commercial, this shouldn't be a problem. The program is called XBundler and can be found at this web site: http://www.oreans.com/xbundler.php :wink:

Posted: Thu Feb 22, 2007 2:50 am
by Acki
I just added password protection for DX meshes to my IrrExtensions !!!

Posted: Thu Feb 22, 2007 9:46 am
by drac_gd
You cant completely protect a stand alone app or resources of any kind. If you had huge resources you could make it so it might take a determined hacker a few months to break. Have you known of any stand alone protection system to be unbreakable? I havent. Systems in which the data resides on a server under the companies control have a better chance of being secure but then stand alone games dont fit this model.

That being said there are ways to make it so that at least a hacker has to disassemble your program some. There are streaming ciphers like AES that are releatively simple to implement if you are just using a fixed key hidden in your app. I doesnt take a lot of work to implement but then it also doesnt take a lot of work to crack either.

Posted: Thu Feb 22, 2007 7:21 pm
by kburkhart84
I think it's a waste of time to try to protect the files themselves as a whole. I personally might create my own format so it isn't so easy, but I wouldn't try to make it where someone can't get the files themselves. I figure if my models are good enough for someone to want that bad, then they can have them, as long as I don't see them used to make money. Then it is different. I don't think my assets are very good anyway so I don't worry, and even when they get that good....

Posted: Fri Feb 23, 2007 1:17 am
by bitplane
we are the modern equivalent of toy makers, an ancient art of making toys to bring more happiness to the world.
locking your toys up goes against the spirit of the whole thing, didn't your mother teach you to share? ;)

cool extention though acki.. how does it encrypt the data?

Posted: Fri Feb 23, 2007 1:40 am
by Acki
The en-/decryption is done based on the Enigma machine (invented in WW2 by the nazis) !!!

If you want more informations on the Enigma: http://en.wikipedia.org/wiki/Enigma_machine

I use a 4 wheels Enigma, where the wheels are represented by strings...
So I have 5 strings (1 reference and 4 wheels)...

Posted: Fri Feb 23, 2007 9:14 am
by hybrid
Hmm, Enigma was invented several years earlier (in the beginning of the 20th century), so no invention by the Nazis. However, it is a slow and unsecure cipher. So basically another toy to play with :wink:

Posted: Fri Feb 23, 2007 9:16 am
by roxaz
you can write some encryptor - decryptor, then keep encrypted files, game would decrypt them on the fly