Posted: Sat Mar 20, 2004 10:11 pm
As to turning it off grid snap I was refering as far as having it align, I have had this problem since I have worked on bsp type of maps since the Duke Nukem days. I guess you havnt ever tried moving or pasting items around that was built with a 1 grid unit? I have, as I have built some pretty detailed maps for artsy looks. Grid based or not, when you manipulate the vertices, things always go awry. This doesnt happen when you work in a modeler. As to no bugs, I guess you havent gotten the canoncal error or the leaf saw into leaf error, or even the more obscure MAX LEAF exceeded error. (when brushes go wild from a vertex manipulation operation). A lot of these errors are not apparent until you save your level and then reopen them as a MAP instead of the editors native file format, as in the case of Hammers rmf format.
Again I simply wrote the plugin to see if I could and because I wanted features to make sure of alignment that the editors didnt offer, at the time I wrote it at least.
As to making a hammer map to gtk rad map, this should be quite easy. The only problem I have encountered is because Hammer still uses the WAD format to get all its textures from. If you were to create a WAD containing the textures that you expect to use like Q3, and apply them, it would reflect that in the output. The only problems I have seen from exporting to MAP from hammer and then trying to load the MAP file has been not finding the textures and stripping it of its entites that are not part of Q3.
Alittle editing needs to be done here, I guess I must have deleted Hammer on my machine and used the WC 3.0 So to tell you the gods honest truth, I had originally tested the plugin with WC 2.x then each version since, but since Hammer seems to have been taken off to make room for other things I cant tell if exporting a level in MAP from Hammer will load like WC 3.0 did in gtkRadiant.
Again I simply wrote the plugin to see if I could and because I wanted features to make sure of alignment that the editors didnt offer, at the time I wrote it at least.
As to making a hammer map to gtk rad map, this should be quite easy. The only problem I have encountered is because Hammer still uses the WAD format to get all its textures from. If you were to create a WAD containing the textures that you expect to use like Q3, and apply them, it would reflect that in the output. The only problems I have seen from exporting to MAP from hammer and then trying to load the MAP file has been not finding the textures and stripping it of its entites that are not part of Q3.
Alittle editing needs to be done here, I guess I must have deleted Hammer on my machine and used the WC 3.0 So to tell you the gods honest truth, I had originally tested the plugin with WC 2.x then each version since, but since Hammer seems to have been taken off to make room for other things I cant tell if exporting a level in MAP from Hammer will load like WC 3.0 did in gtkRadiant.