camera.. problem
-
- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
- Contact:
im a programmer, i know C++ and several other languages, and im experianced in small games development. but im not familiar with irrlicht: but somthing simple ISNT working. you lot must think im stupid or somthing, but the simple thing is that im fed up of waiting days to fix somthing so simple that i could be done in OGRE in about 10 mins.I agree, 9 posts, one day, its completly worthless to continue on. Forget learning, the easy road is the way to go.
Thats probably the biggest problem with irrlicht: no wiki tutorials.
ok, cya!So why you don't use OGRE then ???
How did you managed that if you quit learning that fast ???Rusty06 wrote:im a programmer, i know C++ and several other languages, and im experianced in small games development
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
-
- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
dumbass
I hate people like you who try something for one day and then give up spouting platitudes like " I could do this in 5 min in such and such"
if that were the case, than why are you trying to do it in irrlicht?
( prolly because you cant figure it out in the other sdk as well )
people like you think everyone here is to dumb to figure this out.
and by the way if you truly were a C++ programmer you wouldnt need to ask such a basic question about a basic task such as this.
and the fact you made 9 posts about it in one day also screams of someone who prolly took a few online tuts about C++ basics and now thinks they are a game developer.
if you are happy with ogre, than go use it and stop wasting our time.
if that were the case, than why are you trying to do it in irrlicht?
( prolly because you cant figure it out in the other sdk as well )
people like you think everyone here is to dumb to figure this out.
and by the way if you truly were a C++ programmer you wouldnt need to ask such a basic question about a basic task such as this.
and the fact you made 9 posts about it in one day also screams of someone who prolly took a few online tuts about C++ basics and now thinks they are a game developer.
if you are happy with ogre, than go use it and stop wasting our time.
Nice conversation
I guess we need to create new topic named "Why do i like IrrLicht ?"... or we can continue just here
If some one will ask me: Why do i like IrrLicht ?
Before it i tried OpenGL. OpenGL is very nice and elegant, but it is too low level. If i need to import into scene some model, game level etc. you will have to get some third-party libraries. If you need to load ZIP archives -- use third party libs too. PNG, JPG, TGA -- the same history.
If you need some GUI -- you need to write it by your self OR you some other third-party libs
and so on...
So you will got code with alot of licenses and a lot of code styles. Some of them just set of functions, another -- set of classes.
IrrLicht gives you alot of useful stuff. It has bugs ( as any software ) but it is live project -- and that is very cool. You automatically getting importing into scene set of types of models, scenes, game levels. You simply can output a text if you need -- that is feature too ( because in opengl it is a kind of problem ). Also you getting same style of code, classes, names of methods etc. You getting cross-platform. You getting the source of the IrrLicht ( so you can recompile it if you want ). It automatically gives you not ONE but COUPLE of renderers -- that is good too. and indeed many other features.
My priority is
little, fast graphics library -- first;
if i need some simple thing, then i write simple code -- second;
I guess we need to create new topic named "Why do i like IrrLicht ?"... or we can continue just here
If some one will ask me: Why do i like IrrLicht ?
Before it i tried OpenGL. OpenGL is very nice and elegant, but it is too low level. If i need to import into scene some model, game level etc. you will have to get some third-party libraries. If you need to load ZIP archives -- use third party libs too. PNG, JPG, TGA -- the same history.
If you need some GUI -- you need to write it by your self OR you some other third-party libs
and so on...
So you will got code with alot of licenses and a lot of code styles. Some of them just set of functions, another -- set of classes.
IrrLicht gives you alot of useful stuff. It has bugs ( as any software ) but it is live project -- and that is very cool. You automatically getting importing into scene set of types of models, scenes, game levels. You simply can output a text if you need -- that is feature too ( because in opengl it is a kind of problem ). Also you getting same style of code, classes, names of methods etc. You getting cross-platform. You getting the source of the IrrLicht ( so you can recompile it if you want ). It automatically gives you not ONE but COUPLE of renderers -- that is good too. and indeed many other features.
My priority is
little, fast graphics library -- first;
if i need some simple thing, then i write simple code -- second;
@Green: right, the same with DX low level (I started with)..
@Jedi: also right, and in addition: I also hate people who want other people to solve their problems without doing own researches...
@Jedi: also right, and in addition: I also hate people who want other people to solve their problems without doing own researches...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
-
- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
!!
I have played with ogre, hated it.
played with Crystal Space, hated it.
played with 6dx, hated it,
played with torque, awful.
tryied DX programming, gave up!
tryed OpenGL , got a bit further than DX than got confused.
found Irrlicht , Happy !!!!!!
this engine has a wide robust feature set, its fast ( current poly count for my 1st scene 40,987 !!! ) and also has a nice size support community as well as some neat tools to use with it IF you are willing to LEARN how to use them to your advandage.
my case for example.
my workflow: 3dsmax 9 -> IrrEdit , Coding , Testing-> APP
It is simplicity and power all in one package , and once you have your project to a semi stable state i.e. ver 0.5 or so you can further optimize your app by making changes to the engine source and some of the add on sdk packages.
course nothing in life worth having is easy, but come on, how many of use here have tried other sdks and givin them up for IrrLicht ?
one thing i like about the engine is the fact that Niko takes the time to test his revisions befor he releases a new version, and most times if new stuff breaks existing stuff, the engine will still function and you can work around the problems fairly easyly until they are working 100 % correctly again, which is usualy in the next release.
played with Crystal Space, hated it.
played with 6dx, hated it,
played with torque, awful.
tryied DX programming, gave up!
tryed OpenGL , got a bit further than DX than got confused.
found Irrlicht , Happy !!!!!!
this engine has a wide robust feature set, its fast ( current poly count for my 1st scene 40,987 !!! ) and also has a nice size support community as well as some neat tools to use with it IF you are willing to LEARN how to use them to your advandage.
my case for example.
my workflow: 3dsmax 9 -> IrrEdit , Coding , Testing-> APP
It is simplicity and power all in one package , and once you have your project to a semi stable state i.e. ver 0.5 or so you can further optimize your app by making changes to the engine source and some of the add on sdk packages.
course nothing in life worth having is easy, but come on, how many of use here have tried other sdks and givin them up for IrrLicht ?
one thing i like about the engine is the fact that Niko takes the time to test his revisions befor he releases a new version, and most times if new stuff breaks existing stuff, the engine will still function and you can work around the problems fairly easyly until they are working 100 % correctly again, which is usualy in the next release.
Re: !!
Oi! I'm the Admin for 6DX. Go to http://sourceforge.net/projects/aztica and look at the list of project admins.Athlon_Jedi wrote: played with 6dx, hated it,
For recompense, you must destroy your keyboard thusly:
[hope you can take a joke ]
-
- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
lol
well lol , it is more than likely alot better now than it was 2 yrs ago lol