Just for information:
Milkshape now has multiple weight support and the b3D exporter has been updated.
http://chumbalum.swissquake.ch/
(I have not tested it though)
Workaround for all current Max & Maya versions to b3d
really cool news (am a registered user)
tho I keep seing more powerful in animation blender(constraints, etc, etc). I'll stick with it.
But really good news.
tho I keep seing more powerful in animation blender(constraints, etc, etc). I'll stick with it.
But really good news.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I found a converter directly converts from maya to b3d, in linux version.
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
ehm...sorry... ?
"It is not related to the Blitz3D engine's .b3d files - the 'B' here doesn't stand for anything, other than "Ben's 3D Format.""
"It is not related to the Blitz3D engine's .b3d files - the 'B' here doesn't stand for anything, other than "Ben's 3D Format.""
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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- Posts: 6
- Joined: Sat Apr 07, 2012 7:19 am
Re: Workaround for all current Max & Maya versions to b3d
I was eport to PSK file in 3ds max.But when i import into milkshape 3d then no textures.My 3d models have only a body image and a gun image.So how to apply textures to my 3d models in milkshape 3d ?? Can everyone give me some tutorial???
Re: Workaround for all current Max & Maya versions to b3d
http://irrlicht3d.org/wiki/index.php?n=Main.B3ddongvanhung wrote:I was eport to PSK file in 3ds max.But when i import into milkshape 3d then no textures.My 3d models have only a body image and a gun image.So how to apply textures to my 3d models in milkshape 3d ?? Can everyone give me some tutorial???
Re: Workaround for all current Max & Maya versions to b3d
Do anyone of you guys do know if there is a way to export multiple characters rigged (like a crowd, in my case) at the same from one scene using actor X ? (or an other plugin).
And by the way I'm wondering if b3d files support multiple animations.
And by the way I'm wondering if b3d files support multiple animations.