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Posted: Sun May 27, 2007 9:17 am
by mr.Zog
Just for information:
Milkshape now has multiple weight support and the b3D exporter has been updated.

http://chumbalum.swissquake.ch/

(I have not tested it though)

Posted: Sun May 27, 2007 12:56 pm
by vermeer
really cool news (am a registered user)

tho I keep seing more powerful in animation blender(constraints, etc, etc). I'll stick with it.

But really good news.

Posted: Mon Aug 06, 2007 12:13 am
by PJjerry
I found a converter directly converts from maya to b3d, in linux version.

Since the source is bundled, that would be great if someone can recompile it for Windows :)

http://www.bcchang.com/research/vr/b3d.php

Posted: Mon Aug 06, 2007 9:11 am
by vermeer
ehm...sorry... ?

"It is not related to the Blitz3D engine's .b3d files - the 'B' here doesn't stand for anything, other than "Ben's 3D Format.""

Posted: Mon Aug 06, 2007 9:30 am
by PJjerry
Urrrrrrrrrrrr.....

my bad :oops:

Re: Workaround for all current Max & Maya versions to b3d

Posted: Tue Apr 10, 2012 3:33 am
by dongvanhung
I was eport to PSK file in 3ds max.But when i import into milkshape 3d then no textures.My 3d models have only a body image and a gun image.So how to apply textures to my 3d models in milkshape 3d ?? Can everyone give me some tutorial???

Re: Workaround for all current Max & Maya versions to b3d

Posted: Fri Apr 13, 2012 7:45 am
by RdR
dongvanhung wrote:I was eport to PSK file in 3ds max.But when i import into milkshape 3d then no textures.My 3d models have only a body image and a gun image.So how to apply textures to my 3d models in milkshape 3d ?? Can everyone give me some tutorial???
http://irrlicht3d.org/wiki/index.php?n=Main.B3d

Re: Workaround for all current Max & Maya versions to b3d

Posted: Tue Apr 23, 2013 4:03 am
by markmze
Do anyone of you guys do know if there is a way to export multiple characters rigged (like a crowd, in my case) at the same from one scene using actor X ? (or an other plugin).
And by the way I'm wondering if b3d files support multiple animations.