Draconia - Discontinued..

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BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Wow, Im kind of pissed off that this was overlooked, and I disagree with Sudi some of the features here even advanced programmers can benefit from....Maybe it just needed more pretty screenshots :P I think thats the main reason lol
drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

unrar the files
double click DracClient.exe.. this will launch the client and server

Press ok to generate terrain and be patient ( takes about 4 minutes) ( only generates terrain first time started or when press rebuild terrain from within the game )

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select a server.. since there is only your local server only one will be in list

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enter login name and password ( any will be accepted )
press Create Acount which creates a player account in the server database.

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press create to create a character in your account

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Select skin color then enter character name and press Create character

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hold the ctrl key down and press arrow down to zoom out camera

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I have not been able to fix the klasker tree bug.. it looks fine when
in position 0,0,0 but when moved and rotated the leaves dont follow the trunk

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The character controller is really buggy.
Use arrow left/right to rotate
Use arrow up/down to to walk
Use shift up/down to run.. if world spins let up untill spinning quits the press keys again

If your press Update Bmp overrides it will add pictures from bmp_overrides folder into terrain. On restart of program you will see the
images in the terrain

Image
gunnicom
Posts: 13
Joined: Tue Apr 24, 2007 9:32 pm

Post by gunnicom »

Wow, i will have a look at it, because there are some features i planned to do myself in the near future:
Mostly completed:
...
2.) Basic server database using SqlLite:
...
5.) Dynamic Terrain Loading
...
12.) Ability to add embedded entities in tiles that are automatically created and deleted as the player moves

That are the ones i thougt of myself, and the rest of the mostly completed features are also nice. I will definitly have a look at it on weekend.
Hope i can learn from your skills. I will not be able to use it directly, because i have a Linux only PC ... maybe i try to run it under wine.
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

I think it looks quite good, only thing I see that could do with a change would be the steppy-looking terrain, maybe you could rotate the blocks to make it looks more like hills or something; I dunno.

But the actual code is great and I'm sure it'll help some people learn at the very least.
drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

I would recommend wxWidgets. My experiences have been good with building cross platform apps with wxWidgets. It has most of the equivilents to MFC and I have built the same app in linux and windows with very few troubles plus it has a zlib kind of licence. The reason I didnt build Draconia in wxWidgets is because I am just more productive in windows/MFC and with a project this size I did not want to take the time plus I did not want a bunch of libraries that have to be installed to run the game.
drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

monkeycracks,

do you mean like this
Image

Go to /bin/terrain
edit height.bmp in paint or whatever
while in game click Tools then New World then Import Height Map
restart game

The problem is that when the terrain is rough the newton ellipse tends to snag on the jaggies. I need a better character controller
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Very sweet drac.
Image
drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

Thanks Spintz,
I guess it really is the pictures people need to become interested. lol
I should of added option H. Lack's pretty pictures
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