I know this is an old thread but xNormal does this
http://www.xnormal.net/Downloads.aspx
Both Modo and Mudbox do this as well. Modo even has training vids on this.
More detailed meshes
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posting years after the original thread is amusing at most. by now there is also zbrush and many many tools for doing this.
zbrush is rated as the best tool for really high poly stuff.
http://www.pixologic.com/
zbrush is rated as the best tool for really high poly stuff.
http://www.pixologic.com/
maybe I am going insaine here, but MudBox? (like Zbrush but easier to use, my coworkers swear by it)
MudBox you take your 12000poly model, turn it into a 3 million+ poly, sculpt it to look all cool and bumpy and it bakes it out to a normal map.
For example some work of my best friend: http://neil-of-doom.deviantart.com/ I believe the dinosaur is pushing 8million polys
Oh it all makes sense now, its an old thread!
MudBox you take your 12000poly model, turn it into a 3 million+ poly, sculpt it to look all cool and bumpy and it bakes it out to a normal map.
For example some work of my best friend: http://neil-of-doom.deviantart.com/ I believe the dinosaur is pushing 8million polys
Oh it all makes sense now, its an old thread!
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Yes, this was my very first post on the Irrlicht Forums as a total n00b.
Now I know better.
But yeah, I don't really think you can swear by any tool for sculpting, they all have their respective benefits. The three best sculpting tools I know of are ZBrush, MudBox, and Blender.
You knew some images of sculpting with Blender were going to come:
Old Guy
3-headed dog
The one thing I like about Blender is painting normal maps onto meshes with the brushes. It's pretty cool, and makes it really easier to add skin to the parts that you want to, etc.

But yeah, I don't really think you can swear by any tool for sculpting, they all have their respective benefits. The three best sculpting tools I know of are ZBrush, MudBox, and Blender.
You knew some images of sculpting with Blender were going to come:
Old Guy
3-headed dog
The one thing I like about Blender is painting normal maps onto meshes with the brushes. It's pretty cool, and makes it really easier to add skin to the parts that you want to, etc.
TheQuestion = 2B || !2B
I was going to say Halifax a simple Google search came up with these results.
http://www.blender.org/development/rele ... rmal-maps/
and
http://www.zbrushcentral.com/zbc/showthread.php?t=27395
http://www.blender.org/development/rele ... rmal-maps/
and
http://www.zbrushcentral.com/zbc/showthread.php?t=27395
Programming Blog: http://www.uberwolf.com
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