Editing Bitmaps A.K.A "Worms"-style ...
May I suggest you this:
http://www.indierover.com/ktb-tutorial- ... tyle-game/
So basically, if you had a larger map, then you'd split it into smaller chunks and process & render each seperately. 256x256 each for example. Then you also have to calculate when you're 'eating' ground that envolves more than 1 square. But that's simple math I think. Hope it gives you some ideas.
http://www.indierover.com/ktb-tutorial- ... tyle-game/
So basically, if you had a larger map, then you'd split it into smaller chunks and process & render each seperately. 256x256 each for example. Then you also have to calculate when you're 'eating' ground that envolves more than 1 square. But that's simple math I think. Hope it gives you some ideas.