I'll take a look and see if I can find it. If I do, I'll post about it.dwmitch wrote: It's a little extra work, but if you don't like the decimator you could use the retopo tool. You'll have to search the Blender wiki for it, since I can't really give a good explanation of it, but it's better than modelling from scratch.
EDIT**
Pretty nice tool. I think by the time I'm finished though, it might have been better to start from scratch. If anyone wants, I can explain how the tool works. I think the decimate modifier will do what we need. We just need to control what parts we are decimating. The head and hand should be less decimated that the torso and legs. Possibly arount the joints that will be animated, we'll avoid decimating some of that too, depending on how they animate. You could could use Blender's knife tool to separate the hands and hand from the rest and then reattach them, and since dicimate is a controllable modifier(awesome addition to Blender), you can now control exactly how many faces you have. Also, it isn't near as bad as it could be. The models produced from makehuman have around 20000 tris. We aren't in the days of Quake2 when human models needed to maintain less than 3000 tris. I'm not saying to leave them at 20,000, but if you lower them to anywhere from 5 to 10 thousand for the main character, and 3 to 5 thousand for the rest, you should still be able to maintain high detail and not have to work to hard to decimate said models.