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Posted: Thu Jun 07, 2007 11:17 am
by BlindSide
Yeah +1 for spiky hair. Cloud stylez ftw

PS: The rest of the body turned out great! I like the shoes.

Posted: Fri Jun 08, 2007 7:53 am
by Virion
Sorry guys, I'm lazy to make the spiky hair lol. But I promise next time I will make a spiky haired dude for your enjoyment. :lol:

Anyway, I have done a simple animation for my character model (untextured)... I just learned how to do bone animation in 3dsmax yesterday! So don't laugh on me. >_<

http://youtube.com/watch?v=_9_eGo-OI5E (guess what, its a 1 second animation! lol!)

And...

Image

Ta'da!! Model + level in action! Yep, it is rendered in Irrlicht!

p/s: I've noticed that the shadow is improved a lot since the previous version. Nice job, devs. :D

Next, I will make a texture for my character.

Posted: Fri Jun 08, 2007 9:07 pm
by Dances
Its looking decent but the body of the character seems very stiff... everything should move at least a little or you end up with a stiff character...

Maybe some time I'll pester you to do some modelling for one of my games :P

Posted: Sat Jun 09, 2007 3:07 am
by Virion
actually, there's something wrong with my bone lol. When I try to rotate the hand up a bit the whole hand become... just like a destructed barrel lol.

Posted: Sat Jun 09, 2007 3:14 am
by GameDude
That's some nice work.

Posted: Sat Jun 09, 2007 4:30 am
by Virion
Anyone know where can I get a working b3d exporter for 3dsmax 9?
B3DPipeline doesn't seems to work with my 3dsmax 9. An error occured:
DLL <...\Plugins\b3dexp.dle> failed to initialize.
Error code: 127 - The specified procedure cannot be found.

Posted: Sat Jun 09, 2007 9:09 pm
by GameDude
You could import your model into Blender and then export it into that format