Anyone knows of any way to calculate the position of the camera in 3ds
max to be later used in irrlicht, to be set according to the loaded .3ds file?
If you get what i mean...
Prerendered 3d and collision (Res Evil 2 like) + Perspective
Nah,i can't use that,i want to render exclusively in 3ds max.Ico wrote:http://irrlicht.sourceforge.net/phpBB2/ ... xscenenode ?
Just don't render/update it each frame.
But it is one very interesting approach.I thought earlier to render
only once at the load of the scene and then draw every frame until
i change the viewpoint.But 3ds max gives a lot of cool features to
make the graphics look great.