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Posted: Fri Aug 03, 2007 7:36 pm
by hybrid
For the svn branch: Read the oen discussion forum thread on the new animation system (only the last page is enough). There are the necessary changes listed.
Posted: Fri Aug 03, 2007 9:01 pm
by kendric
Ok i got this to compile. I had to remove iostream include from skinned mesh to get it to work but it worked. I have a meeting so ill check back soon and let you know if it changed anything. I am also excited to learn how to use bones in the collision detection so i can headshot zombies
![Wink ;)](./images/smilies/icon_wink.gif)
Is this working for ms3d files yet?
Posted: Fri Aug 03, 2007 9:56 pm
by kendric
So i got it to work, its different, but sadly worse
Now the bounding box is always the standing up version even when they fall down
I noticed some other issues the new build caused, but on the whole my game still works.
Posted: Fri Aug 03, 2007 11:19 pm
by hybrid
Please report these problems to the new animation system thread, or directly via PM to Luke. Otherwise we won't get the new system to work.