Do you know if you could apply theses technique to MESHES and not only terrains?
I've been demoed the Editor UBISOFT use right now to create levels for FAR CRY 2 using their own engine (Dunia Engine). And they utilize a similar technique to texture everything (Characters, Objects, Terrain)
This permit to use very low textures (256x256), tiled them over the mesh, then brush them over to change the look of it (Like a mountain).
They showed me a good looking character, then zoomed on it... We could see the pores!! For environnement, that was also good, They used a brick texture, then put some other damaged look where they needed it. They also used it on vehicles to "paint" some rust. Using that method allow the engine to use very small textures and still get very good details. They call the "splatting" a mask picture.
I think you have just written the code that could allow to do the same.
Can you confirm that this can be done? If it can be done, then I would really like a feature like this could be added someday in IRRlicht.


