ARMADA - Completed. 30th September.
Thanks for the feedback, people!
I have kept working hard for the last couple of days, doing some big improvements.
Firstly, the main menu is functional now (still to get prettier, and options and highscores are not done yet), enemies can shoot, and so do environment enemies and allies, it's quite a mess of shots everywhere, war atmosphere!
We started working on the HUD too (which will totally be updated soon, with the final one, hopefully), and added the 'charisma' meter, that when full, allows you to call allies (options) to help. These are working already, and it's great to see they do the job for you, heh.
We have been doing lots of design work too.
And here you get a new screenshot, will keep you updated!
I have kept working hard for the last couple of days, doing some big improvements.
Firstly, the main menu is functional now (still to get prettier, and options and highscores are not done yet), enemies can shoot, and so do environment enemies and allies, it's quite a mess of shots everywhere, war atmosphere!
We started working on the HUD too (which will totally be updated soon, with the final one, hopefully), and added the 'charisma' meter, that when full, allows you to call allies (options) to help. These are working already, and it's great to see they do the job for you, heh.
We have been doing lots of design work too.
And here you get a new screenshot, will keep you updated!
Hey that looks great, keep it up
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Video! It's me playing the game.
Captured using Fraps. Compressed using Bink and Smacker.
It's 320x240, even though the game is 640x480. I didn't want you to need to download a huge file.
There you go, get the feeling!
Captured using Fraps. Compressed using Bink and Smacker.
It's 320x240, even though the game is 640x480. I didn't want you to need to download a huge file.
There you go, get the feeling!
In case you prefer a 640x480 video, here it is! It's a different one. About 8MB.
Link.
Thanks fmx! A playable demo? Hopefully in a couple of weeks. =)
Link.
Thanks fmx! A playable demo? Hopefully in a couple of weeks. =)
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- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
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Hi, Would you like a ship like that one?
Here the version with the textures:
Here the version without the textures (see wires)
I have created this ship today, I've used your first ship picture as model to keep the same shape, but add my own twist to it.
Made some BIG textures on in. All textures are 512x512. So you should reduce them depending on your needs.
Get the file here (Lightwave version, converted 3DS version, DirectX converted version): http://www.clavet.org/files/ship.zip
The ZIP file is big(7Mb), because I have put big textures, and 3 version of the same ship to help you convert it to your need. You will probably have to scale it also.
Here the version with the textures:
Here the version without the textures (see wires)
I have created this ship today, I've used your first ship picture as model to keep the same shape, but add my own twist to it.
Made some BIG textures on in. All textures are 512x512. So you should reduce them depending on your needs.
Get the file here (Lightwave version, converted 3DS version, DirectX converted version): http://www.clavet.org/files/ship.zip
The ZIP file is big(7Mb), because I have put big textures, and 3 version of the same ship to help you convert it to your need. You will probably have to scale it also.
Last edited by christianclavet on Mon Sep 10, 2007 6:06 am, edited 1 time in total.
Hey christian, that ship looks really nice! If you are interested in modeling for the game, feel free to PM me!
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Hello people.
I think it's time for a playable version! I want to get some feedback already.
Download link
Lets see who gets highest on that highscores list. Yes? Ha!
Controls:
In game:
-Arrow keys for movement.
-Space bar for shooting.
-Z for calling allies (only if your yellow bar is full or it has turned green).
-Esc to finish.
Menus:
-Arrow keys to move around options.
-Space bar to select, go back, mostly everything.
---
There's a lot to add to the game yet (more levels, powerups, different enemy models...) but for now, that's what you get. =P
--
Hello people.
I think it's time for a playable version! I want to get some feedback already.
Download link
Lets see who gets highest on that highscores list. Yes? Ha!
Controls:
In game:
-Arrow keys for movement.
-Space bar for shooting.
-Z for calling allies (only if your yellow bar is full or it has turned green).
-Esc to finish.
Menus:
-Arrow keys to move around options.
-Space bar to select, go back, mostly everything.
---
There's a lot to add to the game yet (more levels, powerups, different enemy models...) but for now, that's what you get. =P
Last edited by BMF on Sat Sep 15, 2007 12:08 am, edited 2 times in total.
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Hi, Me again.
I saw your model there and was able to scale the ship to fix at the same size then resaved as OBJ as your model.
Tried after that in your demo and I was seeing my mesh moving. The only thing that was missing is the textures that had to be applied.
I've send back the adapted mesh into my site.
Here is the link with the file (obj) with the mesh, and texture.
UV Map is defined in a single map for each surfaces.
I've loaded back the model and saw that the material definition is gone. The UVMAP is there (Each surface name, as an texture name matching, so it should be easy to remap). That should explain those .MTL file.
The file is here:
http://www.clavet.org/armada/MainShip.rar 1.81Mb
I saw your model there and was able to scale the ship to fix at the same size then resaved as OBJ as your model.
Tried after that in your demo and I was seeing my mesh moving. The only thing that was missing is the textures that had to be applied.
I've send back the adapted mesh into my site.
Here is the link with the file (obj) with the mesh, and texture.
UV Map is defined in a single map for each surfaces.
I've loaded back the model and saw that the material definition is gone. The UVMAP is there (Each surface name, as an texture name matching, so it should be easy to remap). That should explain those .MTL file.
The file is here:
http://www.clavet.org/armada/MainShip.rar 1.81Mb
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact: