How to run 3DS animation or export it to other format?

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hybrid
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Post by hybrid »

The original quake .mdl format was keyframe animated, just like the .md2 successor. So exporting to .md2 would help in that case.
MasterGod
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Post by MasterGod »

We are talking about converting a NWN .mdl which could be opened by 3ds Max but none format get the animation right. When I convert it with 3ds Max and load it, if it's in my app or another 3D modeling app I cant see the animation but if I export it to other format and reload it in 3ds Max in the new format it Does have all the animations right, only in 3DS Max.
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hybrid
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Post by hybrid »

Well, if MAX exports it to some animation type that is not handled by Irrlicht it might fail to display correctly. Did you ever export a working animation from MAX to be sure that you know ahich settings to use?
MasterGod
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Post by MasterGod »

Nope, never.
hybrid wrote:Well, if MAX exports it to some animation type that is not handled by Irrlicht it might fail to display correctly.
Can it be that MAX will export a animated mesh to a format that is supported by Irrlicht but in a way that no other app can read it right? Cause I exported it to .X format and the other format that Irrlicht support its animation - .b3d i think and it still didn't show the animation although except that it was shown very well as static mesh.
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Dev State: Abandoned (For now..)
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MasterGod
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Post by MasterGod »

Acki wrote:well, as mentioned before the only way is to use an exporter...
I often saw threads about the Panda exporter wich seems to be very common...
http://www.andytather.co.uk/Panda/directxmax.aspx
for the use of it search the forums... ;)

oh, and one importand thing is to use bone animations, I think !!! ;)
ITS ALIVE! ITS ALIVE!! I can't believe it, OMG! I played with the configuration and I got it to work - With animation and texture and everything exactly as it suppose to be 100%! With Panda's .X exporter - YooooHooo! finally :D

Thank you Very Very Much, all of you!

EDIT:

Code: Select all

Check it out - http://rapidshare.com/files/53170202/AT_BVer.zip
Ignore the errors in the console..
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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