Win32/OpenGL antialiasing
Ok I found but now I get this:
1>------ Build started: Project: Irrlicht, Configuration: Release - Fast FPU Win32 ------
1>Compiling...
1>COpenGLDriver.cpp
1>.\COpenGLDriver.cpp(309) : error C2065: 'PFNWGLCHOOSEPIXELFORMATARBPROC' : undeclared identifier
1>.\COpenGLDriver.cpp(309) : error C2146: syntax error : missing ';' before identifier 'wglChoosePixelFormat_ARB'
1>.\COpenGLDriver.cpp(309) : error C2065: 'wglChoosePixelFormat_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(309) : error C2065: 'PFNWGLCHOOSEPIXELFORMATARBPROC' : undeclared identifier
1>.\COpenGLDriver.cpp(309) : error C2146: syntax error : missing ';' before identifier 'wglGetProcAddress'
1>.\COpenGLDriver.cpp(310) : error C2065: 'wglChoosePixelFormat_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(324) : error C2065: 'WGL_DRAW_TO_WINDOW_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(325) : error C2065: 'WGL_SUPPORT_OPENGL_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(326) : error C2065: 'WGL_ACCELERATION_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(326) : error C2065: 'WGL_FULL_ACCELERATION_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(327) : error C2065: 'WGL_COLOR_BITS_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(328) : error C2065: 'WGL_ALPHA_BITS_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(329) : error C2065: 'WGL_DEPTH_BITS_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(330) : error C2065: 'WGL_STENCIL_BITS_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(331) : error C2065: 'WGL_DOUBLE_BUFFER_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(332) : error C2065: 'WGL_SAMPLE_BUFFERS_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(333) : error C2065: 'WGL_SAMPLES_ARB' : undeclared identifier
1>.\COpenGLDriver.cpp(343) : error C3861: 'wglChoosePixelFormat_ARB': identifier not found
1>.\COpenGLDriver.cpp(2538) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
1>Build log was saved at "file://d:\Programming\Libraries\Graphic Engines\3D Engines\Irrlicht\Irrlicht SDK (trunk)\source\Irrlicht\Release - Fast FPU\BuildLog.htm"
1>Irrlicht - 18 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
fyi, i got the .h from http://www.opengl.org/registry/api/wglext.h, apply the patch and it compiles fine. and running the hello world tutorial shows working antialiasing.
<edit> i put the .h in \irrlicht\trunk\source\Irrlicht </edit>
congrats.
Stephane
<edit> i put the .h in \irrlicht\trunk\source\Irrlicht </edit>
congrats.
Stephane