I think the OP should make his textures powers-of-two and see if the issue remains. If it's solved then perhaps his card/drivers don't like NPOT; if it's still there with POT then there's something very strange going on.vitek wrote:I'm saying I can't reproduce the behavior that you're seeing [non-power of two textures appear wrong] when using the D3D or OGL drivers.
Travis
FWIW I had the same kind of issue last week. Someone made me a splash screen and it was fine on my main dev machine. Whilst testing on another card I found it wasn't being drawn, though. Turned out the texture was 500x500 - resizing to 512x512 solved my specific issue.
Another issue is having Irrlicht's automatic mip generation enabled. Some cards will happily cope with NPOT textures as long as they're not mipped.