3D to Sprite
Cool I might find a use for this...
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Are you allowing for symmetry? You may be able to cut down on the number of sprites if the app can do a bit of mirroring and stuff...
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
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Well I plan on making a library for rendering the sprites created by this, I will probably put image mirroring in that. Until then, I guess it's really up to the user to mirror it, you just need to render one side of the orbit and use your own tools to flip it.sio2 wrote:Are you allowing for symmetry? You may be able to cut down on the number of sprites if the app can do a bit of mirroring and stuff...
Thanks for the comments everybody, I plan on releasing a new version within a few days.
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![Image](http://i117.photobucket.com/albums/o73/Azail/3dsScreen.png)
Well it has been more than a few days, but here is the new version.
http://www.mediafire.com/?isnieujmktj
New Features:
Ability to save and load preferences
Ability to change background rendering color
Now shows what orbit and frame the model is on
Custom Elevation and Orbit
Fixed some memory leaks
Fixed a problem where first orbit had less frames
You now have the option to save with dimensions of 2^n or not
Planned Additions:
Dynamic Lighting (still)
Finish cropping
Controls:
A: Zoom out
Z: Zoom in
W: Raise elevation
S: Lower Elevation
Arrow Keys: Move Camera
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MD2s don't load with textures in irrlicht, so just use the open model or texture like the mesh viewer example to open the texture. As for your other problems, this new version should fix them: http://www.mediafire.com/?umlc9go1mll
The b3d problem was because I forgot to add it to the supported models list, and the preference loading is because whenever you changed the directory to look for a model, it changed where the program looked for preferences, or it could be that you just didn't click on one and it tried reading nothing. All three of these problems have been fixed though, thanks to your report. If you find any problems in this version, be sure to tell me.![Wink :wink:](./images/smilies/icon_wink.gif)
The b3d problem was because I forgot to add it to the supported models list, and the preference loading is because whenever you changed the directory to look for a model, it changed where the program looked for preferences, or it could be that you just didn't click on one and it tried reading nothing. All three of these problems have been fixed though, thanks to your report. If you find any problems in this version, be sure to tell me.
![Wink :wink:](./images/smilies/icon_wink.gif)
Re: 3D to Sprite
hehLonesome Ducky wrote:This is a program I made to turn a 3d model into a 2d sprite sheet.
![Smile :)](./images/smilies/icon_smile.gif)
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you can persuade niko to use it as he has been doing an isometric rpg. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Oh sorry about that, here's a new link: http://lonesomeducky.googlepages.com/3dtoSprite.zip
This one is faster too.
I'm not sure if I'm going to continue to develop this but if anyone is still interested in it, I guess I could try.
This one is faster too.
I'm not sure if I'm going to continue to develop this but if anyone is still interested in it, I guess I could try.
hey ;)
i love this app, it runs well in wine too. but a native linux or source version would be wonderbar.
Regards, Clayton
Regards, Clayton