Multiple Render Targets support
These patches are very odl, so You have to update it.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
This work properly (worked on 1668, because now it require some updates to compatible with current SVN) with OpenGL and Direct3D9.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Hi, I updated code for support floating point textures for Render Targets. Current code is compatible with rev 2390 and OpenGL and Direct3D9 modes. You can download it from:
http://nadro.net46.net/Patches/irrlicht ... port.patch
MRTs code update will be soon.
http://nadro.net46.net/Patches/irrlicht ... port.patch
MRTs code update will be soon.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
MRTs currently isn't compatible with 1.5, only FP textures patch is compatible with latest SVN. I will update MRTs patch soon.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
I will release updated code in sunday 
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
It's easydevsh wrote:wonderful it's not too hard to implement?
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes