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1024 X 1024

Posted: Sat Aug 02, 2008 3:27 pm
by 3DModelerMan
Try resizing to a power of two texture, 1025 X 1025 is not a power of two texture but 1024 X 1024 is, this will be a constant anoyance, using power of two textures, but you have to.

Posted: Sat Aug 02, 2008 8:51 pm
by hybrid
I've fixed a bug in OpenGL renderstates, available in latest SVN trunk. You can try to remove the if check before the OpenGL driver sets the clamp modes.