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Posted: Wed Jan 30, 2008 11:32 am
by Strong99
Hybrid did fix the textures today and to sovlve the grapich bug just open and save as X in the MView.

IanimatedMeshX is no more you can just use the IanimatedMesh ;)

Posted: Wed Jan 30, 2008 12:15 pm
by hybrid
lantis wrote:bitplane - im try move to 1.4 but seems like 1.4 have too many bugs ;(
im can't select .x models.. some strange graphics artifacts, etc..

So better im wait for 1.5 ;)
There's no real progress expected for .x meshes (besides the mentioned texture loading problem, but that was merely a path problem). So you'd have to give us some note about the problem, maybe also the mesh which makes problems. Try to load them with the Meshviewer as that should give you the best way to test models in advance without interference of your app's code.

Posted: Wed Jan 30, 2008 5:34 pm
by krama757
This is quite effin awesome! Great job lantis! You have given me a lot of motivation to work on my own small game. ^_^

Posted: Wed Jan 30, 2008 6:21 pm
by Monochrome
congratulations :)

Posted: Sun Feb 03, 2008 1:45 am
by Xenxe
looks great!! better than what ive accomplished (nothing really i have accomplished)

Posted: Sun Feb 03, 2008 9:32 am
by dlangdev
baaaahhhh!

that's rubbish...

no one can make a mmorpg using irrlicht.

that person is not even born yet.

i'm going back to drink more red wine, where's my red wine?

hick ~~~

Posted: Sun Feb 03, 2008 12:49 pm
by dawasw
Excellent work.

(Will there be any Darth Weasel's as a monsters in game :D ?)

Posted: Fri Feb 08, 2008 12:14 am
by Syrus
hmm, a lot of those icons look similar to icons from a certain sci-fi mmorpg.

I'm not 100% but I'm sure I've seen them in AO

Posted: Fri Feb 08, 2008 3:35 pm
by rogerborg
I believe that's a "homage". ;)