I could not possibly disagree more. Well... perhaps a bit more.ebo wrote:Get someone to make you some models and sounds .. thats more important than any amount of code.
A game should be fun regardless of the visuals. Pacman is still a fun game, as is Tetris. There's no reason that a game designed in 2008 should aim for a less enjoyable core gameplay experience.
Sounds are important, if they contribute to the visceral experience.
Visuals... eh. Whatever you produce is obsolete as soon as it hits the screen. My prototyping (should I go ahead) will be done with decals; if the game isn't compelling when played with sprites, then I might as well abandon it.