sounds

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
afecelis
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Post by afecelis »

I am, why do you say that?
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LordNaikon
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Post by LordNaikon »

because you are speaking german very well!! 8)
Mir ist auch übel
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afecelis
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Post by afecelis »

h ah ahah ah a!

That's because I was forced to learn some basic stuff since the Ca3de engine forums are completely in German, so I had to learn a lot of words, and some basic phrases to be able to understand better some of the posts (the ones that are not in English). But my favorite still is:
ich liebe dich

h aha ha h a
specially from a nice looking lady!!!!!

cheers
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Peter Müller
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Post by Peter Müller »

If you want to say 'Ich liebe dich' in Berlin, you have to say 'Isch libe disch', otherwise, most citizens wont understand you, right LordNaikon :D
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LordNaikon
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Post by LordNaikon »

NO !! don't know where you get those berlin dialekt ??

better you say " ick lieb da wa!"," komm wir jen nen broiler und ne boulette essen wa!"," ick find da richtik schnieke wa!"

and if you have trouble with a berlin guy: " ick roch dir in da pfeife keule!"

:lol:
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Peter Müller
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Post by Peter Müller »

Sorry, don't know how to explain this in english

@LordNaikon:
Was ist den die Hauptstadt der Türkei?
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LordNaikon
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Post by LordNaikon »

!ankara

don't know whether i find that funny :( yes there are many turks in berlin :wink:

@herr müller

what's the capital of turkey?
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Peter Müller
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Post by Peter Müller »

We've got the same (don't want to say problem). In the main school (Hauptschule *g*) near my school are mainly turks. Thats a getto :(
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jox
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Post by jox »

1. what's wrong with turks?
2. what does it have to do with sounds?
LordNaikon
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Post by LordNaikon »

1. don't know what peter is trying to say?
maybe the government of germany don't cares enough about turkish immigrants so thats cousing gettos
2. nothing ! we are drifted away from sounds to dialects and then to the capital of turkey 8)

we better close this topic ond come back to sounds :!:
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jox
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Post by jox »

LordNaikon wrote:we better close this topic ond come back to sounds :!:
Yes please! My questions were actually being rhetorical anyway... :)
afecelis
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Post by afecelis »

Hi guys!!! I'm back, my isp was down for 4 days!!!! I almost die!!!

mmmmhhhh, things are getting a bit off topic here. Dunno what you guys (Peter and Lordnaikon) mean by all that but it (My German knowlede only understands Vorschau and Speichem, which is all I need in the German forums, but whatever you guys are saying about other people's races sure doesn't sound good.

Please let's get back to the sounds issue. Anybody has had success adding it to a level?

cheers
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LordNaikon
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Post by LordNaikon »

i implemented it in my projekt and its working fine
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Peter Müller
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Post by Peter Müller »

LordNaikon wrote:i implemented it in my projekt and its working fine
code snips, please.
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LordNaikon
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Post by LordNaikon »

i used the code you posted 1 site before!!

if you want

Code: Select all

#include <irrlicht.h>
#include <audiere.h> 
#include <stdio.h> 
#include <windows.h> 


using namespace irr;
using namespace audiere;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

#pragma comment(lib, "Irrlicht.lib")
#pragma comment (lib, "audiere.lib")

Code: Select all

int main()
{	
 AudioDevicePtr audiereDevice; 
 OutputStreamPtr stream; 

 audiereDevice = OpenDevice(); 
 if (!audiereDevice) 
  return 1; 

 stream = OpenSound(audiereDevice.get(), "data//Fight.mp3", true); 
 if (!stream) 
  return 2; 

 stream->setRepeat(true); 
 stream->setVolume(1.0f); // 50% volume 
 stream->play(); 
.
.
.
{
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
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