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Sorry I don't have the time to create an Irrlicht project in C++. Blindside would be updating his XEffects with depth SSAO too, you can check that out.
jingquan wrote:Sorry I don't have the time to create an Irrlicht project in C++. Blindside would be updating his XEffects with depth SSAO too, you can check that out.
I never promised that But it has been updated to support depth processing effects, so jingquan's shader will plug right in without any code modifications
ShadowMapping for Irrlicht!: Get it here
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