It is quite simple:
1. Make the child nodes and the parent (this) Ragdolls (disable animation)
2. Load Child nodes models and the Skeleton only for parent node (this)
OnAnimate just animate the parent bone joints and copy their positions/rotations to each child node ... and voila.
The only unsolved problem is to get all the Joints IDs or Names array.
This method is useless if i need to copy all joints staticly by name.
It must be dynamic (otherwise you will be able to use ONE skeleton)
About loading BVH:
I think its impossible without creating own quite complicated Node or modyfing engine source code to access the Joints / Animations directly.