My main issue with the model is...the question, i did not want to make direct, but you told me with the dog model, you really prefer ppl say advices if they seem to help improve your models, so sorry if was not expected. (is not hard to see ppl getting pissed off 'cause one points out sth...You don't seem like th type. I usually just shutup and keep my knowledge (I mean, in a big percentage, not in absolute terms...) )
And the question is if it is stylized model or realistic. If aim for realism, some important problem in abdominals, hand, upper leg muscle. Only reason could be you may aim for the sort of greek art you'd see in plates of fights of the times, you known, the red and black styles (dunno teh way to say in english (quite foreign language for me)) If that stylization is there for that, no comments (other than would not much resemble that ancient style so much) . If is your own stylizing, then , ok as well.is what jumps out more. Am a drawing person since child, if u want I can draw what could drastically improve it in a realistic point of view. If is your non-real style, forget all the bunch of garbage I just said.
christianclavet wrote:I want to reposition the body as it will not stand but like "|" but stand like this "/", so one leg must go further in back, the back must tilt forward much more.
seriously true: weight , strength, advancing expression. Way to go and well seen.
As in '300', the spartan warrior move his buckle up, then hit with his spear from the bottom. So the weapon must be position to come from a low position.
not seen the film, dunnot know how these men did fight.
Another very interesting warrios was the special guard of Alexander, that crossed all middle east in I think, retreat from persian atacks, doing a real heroic trip, it's told they were quite...special dudes.
I think if I position it correctly, since there lots of pawns in a chesspiece they will look very "spartan" and cool!
The idea behind it all is neat. As well as that game project. You have very good ideas: outstanding for game design, level design. I hope you show your teachers and future companies all your projects.Show quite of a lot of potential in the creative side, imo.And that's not that common.
more a gressive pose, some tips:
- Hand:That hand pose could be similar if were to throw at large distance.To charge it needs to be strongly grabbed. Whrist flexed to the inside, lot of strenght, and as ur not animating, maybe even some modelling detail to add muscles in tension in that pose.
Rig finger tight to the stick. Not floating with space inbetween. that shows no strenght at all, pluse the "puppet" effect.
- shield. Probably bad inclination. think of more so: \
-legs, could be posed in a way were one is like putting heavy weight solid points for a heavy charge.maybe not at same line, maybe one way back to allow resist a counter charge or give way more energy to the actual atack.
(btw, maybe weapon could have stick bit thinner...)
-the kind of muscles definition if more real and in the exact torsion could help a lot in the expression of strenght and dinamism.
-all time talking about the infantry guy. I have monitor too dark, and lazy to adjust all again... lol
let me know if you think that fast drawing i'd make would be helpful or not