
it has 4 materials
will i get 4 meshbuffers even if i use join in blender or use join -> convert to editable mesh in MAX ??
In this proyect.... every equip is goin to be something like this...
and a single scene is goin to have quite a few of em....
since i dont know what my scene is goin to have.... cause i wont be the one putting it together, i have to take a scene file... wich god knows what has in it... and break it into separated scene nodes and then i have to somehow find out what equipment is in every node....
so if i try to use something like this:
Code: Select all
scene::IMesh* m = Device->getSceneManager()->getMesh(my_scene_file.3ds);
iMeshSceneNode *meshes[m->getMshBufferCount()];
for(int i=0; i< m->getMeshBufferCount();i++)
{
//Load meshes into array
//Identify mesh as equip
}