temelin fps action - free stalker clon (alpha)
NVM, I found out thanks to ehenkes - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29629
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- Posts: 70
- Joined: Tue Oct 28, 2008 12:59 pm
thxroelor wrote:Please stop asking for source codes. He said he will think about releasing it. Stop spamming!
The game looks cool! Not much to see yet but I think this 'll be a'right.
Do you have a storyline or is it the same as S.T.A.L.K.E.R's storyline?
i have my own story, but game is not jet complete
![Wink :wink:](./images/smilies/icon_wink.gif)
Screens from different versions:
![Image](http://img140.imageshack.us/img140/7058/screenshot3400078kg1.th.jpg)
![Image](http://img383.imageshack.us/img383/7209/screenshot20529254do8.th.jpg)
![Image](http://img140.imageshack.us/img140/2531/screenshot22747007av3.th.jpg)
![Image](http://img383.imageshack.us/img383/4076/screenshot22791692ef2.th.jpg)
![Image](http://img377.imageshack.us/img377/8433/screenshot24493829iw0.th.jpg)
![Image](http://img140.imageshack.us/img140/7730/screenshot24568356ul8.th.jpg)
![Image](http://img383.imageshack.us/img383/2883/screenshot27405144vx1.th.jpg)
![Image](http://img140.imageshack.us/img140/8601/screenshot53024101db5.th.jpg)
programmer is bad designer
designer is bad programmer
designer is bad programmer
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
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Hi, Played the last version.
It was nice to see some AI working! (even if it was very basic)
I would have some recommendation for your level:
- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)
- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.
- Put a fog in the distance so that the feel of the environment will be more natural
- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! (
)
Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.
The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
It was nice to see some AI working! (even if it was very basic)
I would have some recommendation for your level:
- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)
- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.
- Put a fog in the distance so that the feel of the environment will be more natural
- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! (
![Laughing :lol:](./images/smilies/icon_lol.gif)
Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.
The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
thx for comentchristianclavet wrote:Hi, Played the last version.
It was nice to see some AI working! (even if it was very basic)
I would have some recommendation for your level:
- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)
- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.
- Put a fog in the distance so that the feel of the environment will be more natural
- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! ()
Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.
The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
![Smile :)](./images/smilies/icon_smile.gif)
yes AI is my main hobby, now I can easy write:
Code: Select all
enemy * one = new enemy()
Code: Select all
one->update()
but AI is not complete i am planing many next thinks
-yes! its good idea!
-in latest(not relased) version is tiled texture used for the ground
-fog? navigation limit? yes thanks
and camera? it is bad, its normal FPSCamera (with my jumping) now but I am creating my own new cameraSceneNode.
damage on npc working well, but if player is too far and npc life isnt too small npc not attacking (i can remove this condition)
player can be damaged by npc's but it is very bad, for example you cant die now... its not complete
programmer is bad designer
designer is bad programmer
designer is bad programmer