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Posted: Thu Apr 03, 2008 4:46 pm
by stash
ok, then the way is waiting for this moment!

Posted: Thu Apr 03, 2008 7:06 pm
by arnir
Nadro wrote:Yes, project looks very nice, but I think than You should get GSC permission of usage elements from STALKER to Your project, You didn't include one or two objects, but many objects from STALKER, so I think the permission is need.
yes a know, i writte to gsc, but answer i not receive...

Posted: Fri Apr 04, 2008 8:42 am
by arnir
new video - see first post

Posted: Sat Apr 05, 2008 9:08 am
by Tr3nT
u have done the animations,sounds and sprites or u take them from STALKER?????

if yes, how u have done it?????

can u give us also the source????

thanks....

Posted: Fri Aug 08, 2008 3:32 pm
by Raman
Hello, I'm making an F.P.S. too.
I played yours and absolutely loved it!
I have gotten muzzle to work and shooting and killing other players,
but my gun goes WAY too fast.
I have tried to slow it down, but I don't know how.
Could you show me a code snippet that limits the speed?

Posted: Fri Aug 08, 2008 8:35 pm
by Raman
NVM, I found out thanks to ehenkes - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29629

Posted: Sat Nov 29, 2008 10:56 am
by arnir
i am relased new version, check first post :wink:

Posted: Sun Nov 30, 2008 9:02 am
by tinhtoitrangtay
Why i don't found source code? Please release source code. This project very nice. Thanks

Posted: Sun Nov 30, 2008 10:48 am
by roelor
Please stop asking for source codes. He said he will think about releasing it. Stop spamming!

The game looks cool! Not much to see yet but I think this 'll be a'right.
Do you have a storyline or is it the same as S.T.A.L.K.E.R's storyline?

Posted: Sun Nov 30, 2008 12:49 pm
by arnir
roelor wrote:Please stop asking for source codes. He said he will think about releasing it. Stop spamming!

The game looks cool! Not much to see yet but I think this 'll be a'right.
Do you have a storyline or is it the same as S.T.A.L.K.E.R's storyline?
thx
i have my own story, but game is not jet complete :wink:

Screens from different versions:

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Posted: Mon Dec 01, 2008 2:39 pm
by christianclavet
Hi, Played the last version.

It was nice to see some AI working! (even if it was very basic)

I would have some recommendation for your level:

- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)

- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.

- Put a fog in the distance so that the feel of the environment will be more natural

- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! ( :lol:)

Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.

The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?

Posted: Mon Dec 01, 2008 4:10 pm
by stash
Great job!

Posted: Mon Dec 01, 2008 5:30 pm
by arnir
christianclavet wrote:Hi, Played the last version.

It was nice to see some AI working! (even if it was very basic)

I would have some recommendation for your level:

- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)

- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.

- Put a fog in the distance so that the feel of the environment will be more natural

- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! ( :lol:)

Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.

The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
thx for coment :)

yes AI is my main hobby, now I can easy write:

Code: Select all

enemy * one = new enemy()
and to main loop:

Code: Select all

one->update()
thats all

but AI is not complete i am planing many next thinks

-yes! its good idea!

-in latest(not relased) version is tiled texture used for the ground

-fog? navigation limit? yes thanks

and camera? it is bad, its normal FPSCamera (with my jumping) now but I am creating my own new cameraSceneNode.
damage on npc working well, but if player is too far and npc life isnt too small npc not attacking (i can remove this condition)

player can be damaged by npc's but it is very bad, for example you cant die now... its not complete

Posted: Tue Dec 02, 2008 4:00 pm
by Bodzio
any source?

Posted: Tue Dec 02, 2008 5:26 pm
by roelor
Bodzio wrote:any source?
roelor wrote:Please stop asking for source codes. He said he will think about releasing it. Stop spamming!