my colissions only work for .X files not for .Obj or .3Ds
becaus somehow panda .X exporter for 3Ds max makes my model look destroyed and deformed
could someone help me??
is quite difficult to understand( I`m not English ).can i get the height of the mesh, in a position (for example, for a ladder, i have to know the start height, and the end height, and the center and so on)
AFAIK it's open source so you can check for yourself how he did it..B@z wrote:hi
nope, it isn't the bounding box..
for example, if the model is round, the bounding box isn't...
hmm... more specific.. do you know arras tiled terrain?
there is a command called getHeight(vector3d).
i tell the pos, where my character is, and it gives me the height. i want something like this
and the triangle selector isn't good to me. because i can't get the height with that (i think)
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v | 2
_ v | 1
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