MetaBalls Demo

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killthesand
Posts: 42
Joined: Sat Sep 29, 2007 3:33 am
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Post by killthesand »

Awesome! I'm really glad you were able to make something potentially useful from this. I'm looking forward to seeing the optimizations you've made. Sending calculations to a shader was a good idea. I've only just begun to learn about realtime shaders. Did you get any UV's laid out? I'm thinking that texturing mateballs would be a waste of time anyway since the UVs would keep changing.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Hmmm. Wonder if I could add metaballs to my raytracer shaders. May be a bit of a squeeze into Shader Model 3.0. :D
dlangdev
Posts: 1324
Joined: Tue Aug 07, 2007 7:28 pm
Location: Beaverton OR
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Post by dlangdev »

nice, shiny looking balls.

congrats.
Image
patricklucas
Posts: 34
Joined: Sun Jul 06, 2008 5:05 am
Location: NC, USA

Post by patricklucas »

Very pwetty.

416 fps! Beautimous!
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