MetaBalls Demo
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Awesome! I'm really glad you were able to make something potentially useful from this. I'm looking forward to seeing the optimizations you've made. Sending calculations to a shader was a good idea. I've only just begun to learn about realtime shaders. Did you get any UV's laid out? I'm thinking that texturing mateballs would be a waste of time anyway since the UVs would keep changing.
Hmmm. Wonder if I could add metaballs to my raytracer shaders. May be a bit of a squeeze into Shader Model 3.0.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
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