jox wrote:Very nice! Framerate gets kind of low sometimes though (<15) on AMD 2000+, 1GB RAM, ATI Radeon 9800 PRO. Maximum framerate is 50-60, average 20-30.
Argh. I have AMD Athlon 1GHz and NVIDIA GeForce2 MX 400 with average fps about 60. Weird
Irrlicht is actually copying vertex & index data from system memory to hw buffer every frame? It is not actually very good, I think that with this kind of geometry track I should use static hw-buffers to store mesh data.. could boost much!! But I can always almost double fps making track half smooth..
One thing: I generate track so that it consists of meshes about 10m length t maximum. Does scenemanager automatically organize these meshes in tree structure so that invisible meshes are quicky ignored? Or Do I have to manually make the hierarchy?
Damn, I have not seen any perfect 3d engine. Orgre is way too big and complicated, Irrlicht gets slow with much mesh data copying (correct me if I am wrong).. and too much work to make own graphics library