Posted: Mon Jun 16, 2008 1:32 pm
Yeah dunno though, it looks harder than Irrlicht, I wasn't really thinking of moving over just to see if anyone has done something similar. I'm not sure about a visor, I just thought you could call the material a certain name, the program reads the info and creates the correct shader?dlangdev wrote:Hi Slaine,
Good luck on Ogre, hope you get what you're looking for. I wish I had the time to play with Ogre.
I'm still doing research about shader-material binding on Irrlicht. I think a visor (that's what they call it in Maya) is needed so that I can pull-up the shader and attach it to an attribute. The thing is, the Irrlicht object model has no attributes. Big problem right there.
Once I get a good view of how it fits nicely it will eventually come together. I need more time to know the finer details.