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Posted: Mon Sep 01, 2003 4:54 pm
by puh
Did someone open Milkshape3D (.ms3d) file with textured object in Irrlicht?

Posted: Tue Sep 02, 2003 5:41 pm
by puh
OK, it seems I've solved the problem. Now I create mesh in Milkshape and keep all textures in same folder with the model. Then I translate model into .3ds (MAX) format. And Irrlicht opens it with textures! There is one bug in Milkshape (?) - it swaps Y and Z axis, so I just rotate whole world 90deg.
I also tried new collision detection features - it's amazingly good. Thanks, Niko!
It'll be greater if multitexturing could be added, hope I'll find it in new releses.
Long life, Irrlich!

Posted: Tue Sep 02, 2003 5:46 pm
by niko
Ah, nice to read that it works now. And for the Y and Z axis-bug I should add a new method into the IMeshModifier. But I'll check if its really Milkshapes or my fault. :)

Posted: Wed Sep 03, 2003 6:43 pm
by Cleves
I had the same problem..i loaded my ms3d file and it's white,without textures..can you plz give me the exporter name that exportes from ms3d to 3ds?

Thanks

Posted: Wed Sep 03, 2003 7:23 pm
by hearsedriver
Cleves wrote:can you plz give me the exporter name that exportes from ms3d to 3ds?
Milkshape itself exports to 3DS.

Cheers.

Posted: Thu Sep 11, 2003 10:26 pm
by Guest
Can we see the source code to load and display ms3d model ?

Sam.

Posted: Fri Sep 12, 2003 12:07 am
by hearsedriver
Have a look at CAnimatedMeshMS3D.cpp

Cheers.