Posted: Wed Jul 02, 2008 8:09 am
If you want something high quality, try spherical harmonics lighting. C++ source code may be found on paul's projects (google). Up to you to implement it into irrlicht. Not completely runtime, but if you get the proper calculations you'll be straight.
Don't bother buying source code to irrEdit for lightmap generation, its a useful algorithm, but inapplicable at runtime at acceptable speeds. Someone clever suggested use of shadow maps. That may work a lot better, but quality is questionable.
Consider looking into spherical harmonics lighting.
Don't bother buying source code to irrEdit for lightmap generation, its a useful algorithm, but inapplicable at runtime at acceptable speeds. Someone clever suggested use of shadow maps. That may work a lot better, but quality is questionable.
Consider looking into spherical harmonics lighting.