3DS models hotspots
You can do it in Irrlicht, but I'd recommend using Newton Physics Engine ( http://www.physicsengine.com ). They have a tutorial written by Mercurior on implementing it into Irrlicht so it suits quite well. It is also hosted in the tutorial section of this site.
OK, I've integrated Newton into my game. But the problem is still there..!
However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.
How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?
Thanks
However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.
How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?
Thanks