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Posted: Fri Jul 02, 2004 5:41 pm
by Tyn
Give it some gravity and it will move down to the ground. Probably because the level that the floor is on is not the level you are setting the model to.

Posted: Fri Jul 02, 2004 5:54 pm
by BRPAZ
Tyn wrote:Give it some gravity and it will move down to the ground. Probably because the level that the floor is on is not the level you are setting the model to.
Sorry, but give the model some weight (ie thru 3ds) or code gravity in Irrlicht? :oops:

Posted: Fri Jul 02, 2004 6:00 pm
by Tyn
You can do it in Irrlicht, but I'd recommend using Newton Physics Engine ( http://www.physicsengine.com ). They have a tutorial written by Mercurior on implementing it into Irrlicht so it suits quite well. It is also hosted in the tutorial section of this site.

Posted: Fri Jul 02, 2004 8:40 pm
by BRPAZ
Oh, OK. I'll try it.

Thanks for your help! :D

Posted: Fri Jul 02, 2004 8:42 pm
by BRPAZ
Is Newton the best out of Newton, Open Dynamic and Tokomak?

Posted: Fri Jul 02, 2004 8:43 pm
by bal
IMO it is. It is a bit slower but more realistic. And it is getting better every version :)

Posted: Mon Jul 05, 2004 11:42 am
by BRPAZ
OK, I've integrated Newton into my game. But the problem is still there..!

However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.

How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?

Thanks