Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Hi all !

I too like this kind of topic.
Here are my pics:

This is from Supremacy Errands :

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and this is from Fight for Phiara, a RTS :

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Bye.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

I thought you switched to Ogre? ;)
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andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

No, I switched to a full time job which is eating up all of my game developing time. :D It slows me down, but it's not stopping me.
I WILL finish that game (hopefully this decade) :wink:
Dark_Kilauea
Posts: 368
Joined: Tue Aug 21, 2007 1:43 am
Location: The Middle of Nowhere

Post by Dark_Kilauea »

I think I'll post the first video ( if no one kills me for it ;) )

My Irrlicht Affectors: http://www.youtube.com/watch?v=-brLc8uUeQk
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
PI
Posts: 176
Joined: Tue Oct 09, 2007 7:15 pm
Location: Hungary

Post by PI »

JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
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Post by JP »

What's the idea behind the game PI? Kinda looks like a futuristic marble madness sort of game hehe.

Good stuff guys, keep em coming!
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PI
Posts: 176
Joined: Tue Oct 09, 2007 7:15 pm
Location: Hungary

Post by PI »

I've forgot to tell you guys that you have greats screenshots! Great jobs! I'd like to see more of your projects!

@JP: The plan was to make a bomberman clone with puzzle elements from a first-person view. Think about Portal without portals :D These are older screenshots, since then I've managed to reach 150-200 FPS, and I've made an absolutely smooth collision-response system (for spheres only... :)) because Irrlicht's was too buggy. But unfortunately I have no time for coding these days (job, vacation ;)).

Cheers,
PI
full.metal.coder
Posts: 68
Joined: Sat May 10, 2008 11:30 am
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Post by full.metal.coder »

Test Level for The First King. Nothing fancy yet and would probably deserve a bit of AA...

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Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

It... needs... SHADOWS!!!!!
Nice to see our STM buses there though :P
christianclavet
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Post by christianclavet »

Humm, strange the transparency of the windows of the building. It seem to work only from the inside :shock: Thanks for the screenshots fullmetalcoder!
xDan
Competition winner
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Joined: Thu Mar 30, 2006 1:23 pm
Location: UK
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Post by xDan »

Ha, that Ninja gets around!

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cdrwolfe
Posts: 100
Joined: Thu Nov 15, 2007 5:38 pm
Location: Cranfield University

Post by cdrwolfe »

Certain intellectual property rigths aside.....

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and

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Regards Wolfe
Eigen
Competition winner
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Post by Eigen »

Keep them coming. They're looking good!
Virion
Competition winner
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Post by Virion »

A mini game I made last year.

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dlangdev
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Location: Beaverton OR
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Post by dlangdev »

update:

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