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Posted: Fri Nov 21, 2008 11:19 am
by burningreggae
question.
this editor produces t-junction artefacts.. ( you see ugly sub-pixels-errors ( background) shining through the triangles, when moving ).
do you also see this problems?. your editor should be able to solve this ( merging, sub-dividing, what ever )..
greetings!
burning reggae
Posted: Fri Nov 21, 2008 11:48 am
by hybrid
Yes, that's also visible with other drivers. It might be solvable in the loader as well, because LMTS files use non-indexed meshes. It might be possible to reduce the number of vertices and fix some of those seams that way.
Posted: Tue Dec 02, 2008 2:23 pm
by burningreggae
solved in burningvideo 0.40
Posted: Wed Dec 03, 2008 8:37 am
by puh
Thank you, burningwater!
I will test it asap
Posted: Wed Mar 25, 2009 9:59 pm
by puh
burningwater, i just bump this thread to say - its working! I cant even see any difference between opengl/directx or burningvideo now except for speed. Quality is brilliant.
Thank you for great job you done.
Its interesting - is it possible to somehow split rendering pipeline of burningvideo into separate threads - so we could get the power of multicore CPUs? If this is doable then burningvideo could be a real alternative for other renderers since could be threaded, as long as ogl or dx couldnt... Just some thoughts.
EDIT:
oh, i just found this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... p?p=171510
nvm
Posted: Mon Aug 10, 2009 11:26 am
by klaudia
Someone can reupload this stuff? LMGUI?
i think link is already broken!

Posted: Tue Aug 11, 2009 7:44 pm
by puh
Hi, klaudia
Sorry for broken links, initial developer Fig seems vanished - at least i can't contact him anymore.
Here what i've got:
1. Original version of LMGUI:
lmgui0.2r1.rar
2. Tweaked a bit version from one russian site (don't remember what exactly tweaked - iirc some small bugs)
lmgui0.2r1_1.rar