basic principle of animation?
You can do it in any program that allows to create animation
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
Or are you talking about multiple animated models in one file, since you mentioned cutscene? In that case I'd find a way to make it into an AVI and use rt's avi player for irrlicht
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
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Here's a not-quite-what-you're-asking-for answer - yes.
This is the bastardly, non-efficient way to do it, but it'll do it
You could load your models into 3DSMax, make them dance around and such, and export the movie as an AVI
Then display the AVI over the game window
Check out the How To forum for how to play AVI files
As far as in-game scenes, I think if you set a flag for scene_starting that shut off user input until the end of the scene, and then gave movement commands directly to the nodes in a script fashion, such as
"start scene - remove control - :: Player1 - run to (30,100,20), stop, jump, jump, jump, display dialogue "They're after me!" :: - return control to user - end scene"
That should work - I'm pretty new to Irrlicht, so I haven't gotten to the point of implementing something like that yet, but the base concept has worked for me in previous scenarios.
This is the bastardly, non-efficient way to do it, but it'll do it
You could load your models into 3DSMax, make them dance around and such, and export the movie as an AVI
Then display the AVI over the game window
Check out the How To forum for how to play AVI files
As far as in-game scenes, I think if you set a flag for scene_starting that shut off user input until the end of the scene, and then gave movement commands directly to the nodes in a script fashion, such as
"start scene - remove control - :: Player1 - run to (30,100,20), stop, jump, jump, jump, display dialogue "They're after me!" :: - return control to user - end scene"
That should work - I'm pretty new to Irrlicht, so I haven't gotten to the point of implementing something like that yet, but the base concept has worked for me in previous scenarios.
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A monkey poured coffee in my boots.
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A monkey poured coffee in my boots.
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