I don't get the benefit of doing this! Want to go cross-eyed?
It is fun though when you are insane!
If you want to go cross eyed just start day dreaming, it usually works for me.
If you had goggles that directed the focus of each eye, then it probably could be done without the strain. There is a small angle within which the 2 images merge and diverge. It is difficult enough just to keep your eyes crossed, and you also need to have them crossed slightly but not too much.
Stereo Camera
Tere is some artifacts such as studding, wrong angle control, wrong movement steps... and so on...
is there any calling sequence ? or is that a bug ?
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Honda Passport history
is there any calling sequence ? or is that a bug ?
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Honda Passport history
Last edited by seongnam on Fri Mar 18, 2011 10:31 pm, edited 3 times in total.
Code: Select all
ICameraSceneNode* camLeft = smgr->addCameraSceneNodeFPS();
ICameraSceneNode* camRight = smgr->addCameraSceneNode(camLeft);
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Avandia recall
Last edited by seongnam on Fri Mar 18, 2011 10:31 pm, edited 1 time in total.
I solved the problem;
1. it was my mistake because I called both camera callback for events...
it requires only left one.
2. the look-at position is working for only inside the map.
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Coach purses
1. it was my mistake because I called both camera callback for events...
it requires only left one.
2. the look-at position is working for only inside the map.
Code: Select all
#if 0
// get the focus point
// this function call is not working if the FPS object is out of map boundary becasue there is no more collision.
line.start = camLeft->getPosition();
line.end = line.start + (camLeft->getTarget() - line.start).normalize() * 1000.0f;
if(smgr->getSceneCollisionManager()->getCollisionPoint(line, selector, intersection, tri, hitNode)){
camRight->setTarget(intersection);
}
#else
camRight->setTarget(camLeft->getTarget());
#endif
Coach purses
Last edited by seongnam on Fri Mar 18, 2011 10:31 pm, edited 1 time in total.
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